Group: GitHub Yuroyami
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1.Kite3D2 usages

io.github.yuroyami » kite3d-jvm MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026

2.Kite3D1 usages

io.github.yuroyami » kite3d MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026

3.Kite3D1 usages

io.github.yuroyami » kite3d-iosarm64 MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026

4.Kite3D1 usages

io.github.yuroyami » kite3d-iossimulatorarm64 MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026

5.Kite3D

io.github.yuroyami » kite3d-androidnativearm32 MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026

6.Kite3D

io.github.yuroyami » kite3d-androidnativearm64 MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026

7.Kite3D

io.github.yuroyami » kite3d-androidnativex64 MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026

8.Kite3D

io.github.yuroyami » kite3d-androidnativex86 MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026

9.Kite3D

io.github.yuroyami » kite3d-iosx64 MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026

10.Kite3D

io.github.yuroyami » kite3d-js MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026

11.Kite3D

io.github.yuroyami » kite3d-linuxarm64 MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026

12.Kite3D

io.github.yuroyami » kite3d-linuxx64 MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026

13.Kite3D

io.github.yuroyami » kite3d-macosarm64 MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026

14.Kite3D

io.github.yuroyami » kite3d-macosx64 MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026

15.Kite3D

io.github.yuroyami » kite3d-mingwx64 MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026

16.Kite3D

io.github.yuroyami » kite3d-tvosarm64 MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026

17.Kite3D

io.github.yuroyami » kite3d-tvossimulatorarm64 MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026

18.Kite3D

io.github.yuroyami » kite3d-wasm-js MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026

19.Kite3D

io.github.yuroyami » kite3d-wasm-wasi MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026

20.Kite3D

io.github.yuroyami » kite3d-watchosarm32 MIT

3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths ...
Last Release on Sep 13, 2026