The Composer, composition locals and remember/state primitives the engine's UI is built from

Artifacts using Awake Compose Runtime (8)
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Modifiers, layout nodes, input dispatch and semantics for the engine's Compose implementation
Last Release on Oct 27, 2026
Scene documents, asset library, scheduling and the app lifecycle a scene runs inside
Last Release on Oct 27, 2026
The canvas_element scene component: the schema, validation and World binding for awake:ui:canvas
Last Release on Oct 26, 2026
Screen-anchored game UI (text, panels, bars, buttons) drawn over the game, with no scene or ECS dependency
Last Release on Oct 27, 2026
Dependency Injection bridge for Awake Compose runtime and CompositionLocals
Last Release on Oct 26, 2026
The active string table and input labels for Awake Compose UI, through CompositionLocals
Last Release on Oct 27, 2026
State management integration for Awake Compose runtime and CompositionLocals
Last Release on Oct 27, 2026
Public extension point and plugin contracts for Awake editor hosts
Last Release on Oct 27, 2026
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