The renderer-facing surface -- Renderer, Mesh, Material, RenderTarget -- that backends implement and engine code depends on
Artifacts using Awake Render Contract (12)
Render features and pipelines: shadow, opaque, transparent, skybox and content passes
Last Release on Sep 19, 2026
Per-platform app lifecycle, windowing and surface handling behind one contract
Last Release on Sep 19, 2026
Camera, lights, mesh renderers, particles and the systems that turn a scene into draw calls
Last Release on Sep 19, 2026
ASL: Kotlin shader definitions emitting WGSL for Awake's shader pipeline
Last Release on Sep 19, 2026
Heightmap-derived navigation grids, streamed navigation and path requests for agents
Last Release on Sep 18, 2026
Backend-neutral 2D pass logic: run coalescing, mesh upload, command recording
Last Release on Sep 19, 2026