Implementation of the "State Machine" pattern. It makes easy to develop services where entities have finite number of states and set of transition rules from one state to another.

Latest Versions

7 versions โ†’
Version โ–ผVulnerabilitiesUsagesDate
0.4.x
0.4.2
0
Jan 02, 2021
0.4.1
0
Dec 10, 2020
0.4.0
0
Dec 08, 2020
0.3.x
0.3.0
0
Aug 10, 2020
0.2.x
0.2.1
0
Jul 17, 2020
0.2
0
Jul 05, 2020
0.1.x
0.1
0
Jun 03, 2020
7 versions โ†’