This is a 3D implementation of QuickHull for Java, based on the original paper by Barber, Dobkin, and Huhdanpaa and the C implementation known as qhull. The algorithm has O(n log(n)) complexity, works with double precision numbers, is fairly robust with respect to degenerate situations, and allows the merging of co-planar faces.
License | LGPL 3.0 |
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Tags | github |
HomePage | http://quickhull3d.github.io/quickhull3d |
Ranking | #4514 in MvnRepository (See Top Artifacts) |
Used By | 108 artifacts |