Includes 2 main parts:
- Path finding through 2D polygons using the A star algorithm and navigation-mesh generation
Field of vision / shadows / line of sight / lighting.
The basic polygon and point classes are the KPolygon and KPoint.
KPolygon contains a list of KPoints for vertices as well as a center (centroid), area, and radius (circular bound or distance from center to furthest point).
KPolygon was born out of the need for a more game-oriented and ...