The one renderer every backend draws with: canvas, batch, layers, glyph atlas and the OpenGL device.

Artifacts using Composegl Render (3)
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The LibGDX backend: a Gdx.gl binding for the shared renderer, FreeType glyphs, input, clipboard, keyboard.
Last Release on Sep 17, 2026
The KorGE backend: a KmlGl binding for the shared renderer, KorGE's TrueType glyphs, clipboard and cursor, inside a KorGE game's own stage.
Last Release on Sep 17, 2026
The raw OpenGL backend: a GLFW window, an LWJGL binding for the shared renderer, and stb_truetype. No engine.
Last Release on Sep 17, 2026
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