3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths only: no scene graph, no geometry, no renderer. Same API as three.js. Depends on kotlin-stdlib alone.

Generate a badge for this artifact.

Type:
Type:
Badges are served from badges.mvnrepository.com.