3D maths for Kotlin Multiplatform: vectors, matrices, quaternions, Euler angles, bounding volumes, ray and frustum intersection, spherical coordinates, colour management, keyframe interpolants and a camera that projects points to the screen. Maths only: no scene graph, no geometry, no renderer. Same API as three.js. Depends on kotlin-stdlib alone.
VersionVulnerabilitiesRepositoryUsagesDate
0.2.x
0.2.0CentralSep 13, 2026
0.1.x
0.1.0Central
0
Jul 26, 2026